
Streaming by the Rest of Us Microstreaming Videogames on Twitch
by Consalvo, Mia; Lajeunesse, Marc; Zanescu, Andrei-
This Item Qualifies for Free Shipping!*
*Excludes marketplace orders.
Buy New
Rent Textbook
Used Textbook
We're Sorry
Sold Out
eTextbook
We're Sorry
Not Available
Summary
The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us, Mia Consalvo, Marc Lajeunesse, and Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Microstreamers, as they are called, differ from the esports athletes and streaming superstars that receive the lion’s share of journalistic and academic attention: they are not in it for the money and barely have an audience. In this book, the authors gather interviews from dozens of Twitch streamers from 2017–2019 to discuss their lives, struggles, hopes, and goals.
For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium’s history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex “metas” that take shape over time. The book also looks at the authors’ own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch’s platform (studied from 2017–2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon.
Author Biography
Marc Lajeunesse holds a PhD in Communication Studies from Concordia University. He produces several academic podcasts including the Connecting to Game… podcast series and the Humour and Games Podcast.
Andrei Zanescu is Assistant Processor in Communication Studies at Concordia University. His research explores the intersection of Hollywood film and prestige television, as cultural institutions, and blockbuster game companies operating in the Euro-American context.
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
Digital License
You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.
More details can be found here.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.