Power-Up How Japanese Video Games Gave the World an Extra Life

by ;
Format: Paperback
Pub. Date: 2016-10-21
Publisher(s): Dover Publications
  • Free Shipping Icon

    This Item Qualifies for Free Shipping!*

    *Excludes marketplace orders.

List Price: $14.95

Buy New

Usually Ships in 24-48 Hours
$14.80

Rent Book

Select for Price
There was a problem. Please try again later.

Rent Digital

Rent Digital Options
Online:1825 Days access
Downloadable:Lifetime Access
$17.94
*To support the delivery of the digital material to you, a digital delivery fee of $3.99 will be charged on each digital item.
$17.94*

Used Book

We're Sorry
Sold Out

How Marketplace Works:

  • This item is offered by an independent seller and not shipped from our warehouse
  • Item details like edition and cover design may differ from our description; see seller's comments before ordering.
  • Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
  • Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
  • Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.

Summary

"Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon." — Wired.
Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world.
Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This revised edition includes updated material throughout the book as well as a new bonus chapter.
"While it appears that Japanese gaming is on the wane today, it's worth your time to read about an era when nothing could be further from the truth." — IGN
"Quite excellent... a great read." — Hardcore Gaming 101
"Direct and insightful ... I believe that it belongs on the top shelf of any collector." — Steve Kent, author of The Ultimate History of Video Games

Author Biography

Chris Kohler started writing for Wired in 2002 and founded wired.com's Game|Life channel in 2005. He is the author of Retro Gaming Hacks and co-hosts the Stitcher Award–winning podcast Good Job, Brain!

Table of Contents

Foreword
Introduction
1. Super Mario Nation
2. An Early History of Cinematic Elements in Video Games
3. The Play Control of Power Fantasies: Nintendo, Super Mario and Shigeru Miyamoto
4. Quests and Fantasies: The Japanese APG
5. Game Music, Music Games
6. A Tale of Two Gaijin
7. Adventures in Akihabara: The Japanese Game Marketplace
8. Lost in Translation: This Game Are Sick
9. Pokémon: Shikaku Sedai no Sekai Shôhin
10. Future Games
Conclusion. Thank You, Mario (But Our Profits Are in Another Country)
Bibliography
Index
 

An electronic version of this book is available through VitalSource.

This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.

By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.

Digital License

You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.

More details can be found here.

A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.

Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.

Please view the compatibility matrix prior to purchase.