Foreword |
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ix | |
Acknowledgments |
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xi | |
Introduction |
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xiii | |
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Part I: Getting Started with SWiSHmax |
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1 | (72) |
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3 | (22) |
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3 | (1) |
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Working with an Animation Program |
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4 | (1) |
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Your First SWiSHmax Movie |
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5 | (10) |
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Starting a SWiSHmax project |
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7 | (1) |
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8 | (3) |
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11 | (2) |
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13 | (2) |
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Aligning objects with one another |
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15 | (1) |
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Applying Effects to the Movie Layers |
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15 | (6) |
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16 | (1) |
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17 | (3) |
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20 | (1) |
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Previewing and Exporting a Movie |
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21 | (2) |
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23 | (2) |
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25 | (22) |
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25 | (7) |
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26 | (1) |
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27 | (1) |
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28 | (1) |
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29 | (1) |
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29 | (1) |
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30 | (1) |
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30 | (1) |
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31 | (1) |
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31 | (1) |
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Different Ways to Access Commands |
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32 | (1) |
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33 | (1) |
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Understanding the Timeline |
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34 | (3) |
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Viewing and Managing your Movie's Elements |
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37 | (4) |
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37 | (1) |
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37 | (2) |
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39 | (2) |
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41 | (1) |
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Customizing Accelerator Keys |
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42 | (1) |
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43 | (1) |
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44 | (1) |
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45 | (2) |
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Starting a New Movie Project |
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47 | (26) |
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Why are you Building a Movie? |
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47 | (3) |
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Defining a purpose for your project |
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47 | (2) |
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Defining an audience for your movie |
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49 | (1) |
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50 | (1) |
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50 | (1) |
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51 | (3) |
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52 | (1) |
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52 | (1) |
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Content object description |
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52 | (2) |
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54 | (1) |
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54 | (3) |
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54 | (2) |
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56 | (1) |
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56 | (1) |
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Configuring content for compliance |
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56 | (1) |
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Importing and building graphics |
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57 | (1) |
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Starting a SWiSHmax Movie |
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57 | (4) |
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Starting a new empty movie |
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58 | (1) |
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Starting a new movie from a template |
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58 | (1) |
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Work on an existing movie |
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59 | (1) |
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Work on the last movie you opened |
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60 | (1) |
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Controlling how the program starts |
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60 | (1) |
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Saving your Movie Project Files |
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61 | (3) |
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64 | (7) |
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64 | (1) |
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65 | (2) |
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67 | (2) |
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69 | (1) |
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70 | (1) |
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71 | (2) |
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Part II: The Basic SWiSHmax Building Blocks |
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73 | (178) |
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Viewing a Movie's Content |
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75 | (18) |
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Understanding Time and Space |
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75 | (1) |
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Working with the Outline Panel |
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76 | (6) |
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Using the Outline panel's hierarchy |
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78 | (2) |
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Object order in the Outline panel |
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80 | (2) |
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Working with the Timeline |
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82 | (4) |
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82 | (1) |
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Changing Timelines within a scene |
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83 | (1) |
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Defining when an object plays in a movie |
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84 | (2) |
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Working with the Content panel |
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86 | (6) |
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89 | (1) |
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Showing object properties |
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90 | (1) |
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91 | (1) |
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92 | (1) |
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93 | (22) |
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93 | (12) |
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94 | (1) |
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95 | (2) |
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97 | (1) |
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98 | (4) |
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102 | (3) |
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Changing how you View a Drawing on the Stage |
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105 | (2) |
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105 | (1) |
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105 | (1) |
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106 | (1) |
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107 | (5) |
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108 | (1) |
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109 | (1) |
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110 | (1) |
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111 | (1) |
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112 | (3) |
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115 | (26) |
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Manipulating a Shape's Path |
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115 | (10) |
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Modifying a shape using the adjustment handles |
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115 | (3) |
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Understanding vertex types |
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118 | (2) |
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Changing the number and locations of vertices |
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120 | (1) |
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Changing the characteristics of a line segment |
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121 | (1) |
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122 | (2) |
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Slicing a shape into two pieces |
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124 | (1) |
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Controlling the Position of Objects |
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125 | (3) |
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126 | (2) |
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Moving an object numerically |
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128 | (1) |
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128 | (7) |
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Using the Scale and Resize tools |
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129 | (2) |
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Using the Rotate/Skew tool |
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131 | (4) |
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135 | (1) |
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Organizing Objects on the Layout Panel |
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135 | (4) |
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136 | (1) |
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137 | (2) |
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Sizing objects using Align commands |
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139 | (1) |
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139 | (1) |
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140 | (1) |
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141 | (26) |
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141 | (3) |
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141 | (1) |
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142 | (2) |
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Using hexadecimal color values |
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144 | (1) |
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Using the SWiSHmax Color Selector |
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144 | (9) |
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Using the program's color samples |
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145 | (2) |
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147 | (1) |
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147 | (1) |
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Sampling color from your scene |
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148 | (1) |
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Saving color for a project |
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149 | (1) |
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Choosing system colors for your movie |
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149 | (2) |
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Assigning transparency to a color |
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151 | (1) |
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Transparency settings in the Color dialog box |
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152 | (1) |
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Adding Strokes to Objects |
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153 | (3) |
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156 | (5) |
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Using a solid color or no fill for an object |
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156 | (1) |
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157 | (4) |
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Transforming Fills Visually |
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161 | (4) |
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Transforming a gradient fill |
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162 | (1) |
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163 | (1) |
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164 | (1) |
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Rotating or skewing a gradient fill |
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164 | (1) |
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165 | (2) |
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167 | (24) |
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Choosing Image Types for a Project |
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167 | (2) |
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169 | (2) |
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Optimizing Raster Graphics |
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171 | (1) |
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Preparing Vector Graphics |
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172 | (1) |
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173 | (1) |
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174 | (1) |
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175 | (1) |
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Using an Image as a Background |
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175 | (2) |
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Working with Raster Image Properties |
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177 | (5) |
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Modifying an image's physical size and orientation |
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177 | (1) |
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Modifying a raster image's appearance |
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178 | (4) |
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182 | (3) |
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Naming objects that use image fills |
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183 | (1) |
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Changing an image fill's properties |
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184 | (1) |
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185 | (2) |
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Resetting a tiled image fill |
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185 | (1) |
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Resetting a clipped image fill |
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186 | (1) |
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Transforming an Image Fill |
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187 | (2) |
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189 | (2) |
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Using Animations and Flash Movies in SWiSHmax |
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191 | (24) |
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Importing Animated GIF Files |
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191 | (4) |
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Choosing an importing option |
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192 | (2) |
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Understanding frame information and settings |
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194 | (1) |
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195 | (5) |
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Importing a movie as an animated sprite |
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196 | (1) |
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Importing a movie as a scene |
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197 | (1) |
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198 | (2) |
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Converting SWF Information |
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200 | (10) |
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Importing movies with color changes |
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200 | (1) |
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Importing movies containing scenes |
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201 | (1) |
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Importing movies using scripts |
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202 | (3) |
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205 | (3) |
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Importing masked animations |
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208 | (2) |
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Importing SWiSHmax Project Files |
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210 | (2) |
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Using Flash Projector (*.exe) files |
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212 | (1) |
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213 | (2) |
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215 | (22) |
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215 | (2) |
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Choosing Basic Text Settings |
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217 | (4) |
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219 | (1) |
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220 | (1) |
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220 | (1) |
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Viewing text formatting in SWiSHmax |
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221 | (1) |
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Modifying a Text Object's Dimensions |
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221 | (4) |
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224 | (1) |
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Choosing a text direction |
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225 | (1) |
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225 | (2) |
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225 | (1) |
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226 | (1) |
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Choosing Advanced Options |
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227 | (1) |
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227 | (1) |
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Additional Options for Dynamic or Input Text |
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228 | (4) |
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Embedding text characters |
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229 | (1) |
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230 | (1) |
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Formatting dynamic and input text |
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230 | (1) |
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Advanced dynamic and input text options |
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231 | (1) |
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232 | (1) |
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232 | (4) |
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233 | (1) |
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Breaking text into letters |
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233 | (1) |
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Changing text into a shape |
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234 | (1) |
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Breaking text into multiple shapes |
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235 | (1) |
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236 | (1) |
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237 | (14) |
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Understanding Audio Characteristics |
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237 | (1) |
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238 | (1) |
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238 | (1) |
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238 | (1) |
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239 | (1) |
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Importing Sound into SWiSHmax |
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239 | (3) |
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Importing a sound file as an action |
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239 | (1) |
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Importing a soundtrack file |
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240 | (1) |
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Importing a sound file for later use |
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241 | (1) |
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242 | (1) |
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242 | (1) |
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243 | (3) |
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244 | (1) |
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Choosing sound file properties |
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244 | (2) |
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246 | (3) |
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249 | (2) |
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Part III: Animating Your Movie |
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251 | (70) |
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Introducing Movie Effects |
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253 | (16) |
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253 | (2) |
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255 | (2) |
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255 | (1) |
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256 | (1) |
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Adding an Effect to Your Movie |
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257 | (1) |
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258 | (1) |
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Working with the Place Effects |
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259 | (8) |
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261 | (1) |
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262 | (5) |
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267 | (2) |
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Using Basic and Authored Effects |
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269 | (32) |
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269 | (2) |
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271 | (1) |
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272 | (8) |
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272 | (1) |
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273 | (1) |
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273 | (1) |
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274 | (2) |
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276 | (2) |
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278 | (2) |
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Organizing Authored Effects |
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280 | (2) |
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280 | (1) |
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Creating a custom effects folder |
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281 | (1) |
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282 | (1) |
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Setting Authored Effect Options |
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283 | (1) |
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Modifying an Effect's Motion |
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284 | (2) |
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Changing Color and Transparency of an Effect |
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286 | (2) |
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Using Easing to Modify Speed of an Effect |
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288 | (1) |
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Transform Parameters used in Effects |
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289 | (1) |
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Controlling How Objects Cascade |
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290 | (2) |
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Simulating Camera Movement |
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292 | (4) |
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292 | (2) |
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294 | (1) |
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295 | (1) |
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296 | (1) |
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Coordinating Multiple Effects |
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296 | (2) |
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298 | (3) |
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301 | (20) |
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Introducing the Core Effects |
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301 | (1) |
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302 | (1) |
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303 | (2) |
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Working with Snake Effects |
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305 | (2) |
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307 | (2) |
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Spinning Objects in Three Dimensions |
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309 | (1) |
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310 | (1) |
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311 | (1) |
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Using the Wave Core Effect |
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312 | (2) |
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314 | (2) |
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316 | (4) |
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Setting values for custom variables |
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318 | (1) |
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Adding formulas to fields |
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319 | (1) |
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Modifying existing formulas |
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319 | (1) |
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320 | (1) |
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Part IV: Exploring SWiSHmax Objects |
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321 | (46) |
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Creating Sprite and Instance Objects |
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323 | (22) |
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323 | (1) |
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324 | (4) |
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324 | (1) |
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Grouping content as a sprite |
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324 | (2) |
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Converting content to a sprite |
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326 | (1) |
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326 | (1) |
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327 | (1) |
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Choosing Sprite Characteristics |
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328 | (1) |
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329 | (5) |
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Editing on the Layout panel |
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329 | (4) |
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333 | (1) |
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Working with a blank sprite |
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334 | (1) |
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Using an Instance of a Sprite |
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334 | (4) |
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Adding an instance from the Content panel |
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336 | (1) |
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336 | (1) |
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337 | (1) |
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337 | (1) |
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Masking Objects Using Sprites |
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338 | (2) |
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Using a Sprite as a Targeted Object |
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340 | (1) |
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Understanding Hierarchical Names |
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341 | (1) |
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341 | (1) |
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341 | (1) |
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342 | (1) |
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342 | (3) |
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345 | (22) |
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Understanding Button Objects |
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345 | (1) |
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Adding a Button to Your Project |
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346 | (2) |
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346 | (1) |
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Grouping objects as a button |
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347 | (1) |
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Converting objects to buttons |
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347 | (1) |
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348 | (1) |
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348 | (2) |
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350 | (7) |
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Working with button states |
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350 | (3) |
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Transforming button content |
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353 | (1) |
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354 | (1) |
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Working with text buttons |
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355 | (1) |
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356 | (1) |
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357 | (1) |
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357 | (2) |
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Using Disjointed Rollovers |
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359 | (1) |
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360 | (3) |
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Adding scripts to buttons |
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361 | (1) |
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361 | (1) |
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362 | (1) |
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363 | (3) |
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366 | (1) |
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Part V: Adding Interactivity to a Movie |
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367 | (64) |
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Writing Scripts in the Script Panel |
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369 | (18) |
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Understanding SWiSHscript |
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369 | (2) |
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371 | (2) |
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371 | (1) |
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372 | (1) |
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Setting Script Panel Preferences |
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373 | (1) |
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374 | (1) |
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375 | (3) |
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376 | (1) |
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377 | (1) |
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Testing Your Movie's Scripts |
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378 | (7) |
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379 | (2) |
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Debugging using the Trace action |
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381 | (1) |
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382 | (1) |
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383 | (1) |
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384 | (1) |
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385 | (2) |
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387 | (18) |
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387 | (5) |
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388 | (3) |
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391 | (1) |
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392 | (1) |
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393 | (1) |
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394 | (1) |
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395 | (1) |
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Using Frame Events in Your Movie |
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396 | (2) |
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398 | (2) |
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Using Self Events in Your Movie |
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400 | (1) |
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Using Button Events in Your Movie |
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401 | (1) |
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Using Input Text Events in Your Movie |
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402 | (1) |
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403 | (1) |
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404 | (1) |
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Applying Actions to Control a Movie |
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405 | (26) |
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405 | (1) |
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406 | (1) |
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Accessing the Script Syntax Menu |
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407 | (1) |
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407 | (1) |
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408 | (1) |
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409 | (5) |
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409 | (3) |
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Using load/unload level commands |
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412 | (1) |
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Working with a variable as a Movie Control option |
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413 | (1) |
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Controlling How a Movie Behaves |
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414 | (2) |
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416 | (3) |
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419 | (1) |
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420 | (2) |
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422 | (2) |
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424 | (1) |
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424 | (3) |
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424 | (1) |
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Player and browser commands |
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425 | (1) |
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426 | (1) |
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427 | (1) |
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Understanding Physics Properties |
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427 | (2) |
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|
429 | (2) |
|
Part VI: Distributing SWiSHmax Movies |
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431 | (62) |
|
Testing Movies and Preparing for Export |
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433 | (22) |
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433 | (1) |
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434 | (1) |
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435 | (2) |
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437 | (3) |
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|
440 | (13) |
|
Choosing efficient movie settings |
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440 | (1) |
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441 | (1) |
|
Making decisions about text |
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442 | (1) |
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443 | (1) |
|
Saving file size with audio compression |
|
|
443 | (1) |
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444 | (1) |
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|
444 | (2) |
|
Optimizing project images |
|
|
446 | (1) |
|
Compressing images in SWiSHmax |
|
|
447 | (2) |
|
|
449 | (4) |
|
|
453 | (2) |
|
Exporting SWiSHmax Movies |
|
|
455 | (22) |
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456 | (3) |
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|
456 | (1) |
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457 | (2) |
|
Selecting Script Export Options |
|
|
459 | (1) |
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|
459 | (1) |
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|
460 | (1) |
|
Exporting HTML from SWiSHmax |
|
|
460 | (7) |
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467 | (5) |
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468 | (1) |
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|
469 | (2) |
|
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471 | (1) |
|
Exporting a self-playing movie |
|
|
472 | (3) |
|
|
473 | (1) |
|
|
474 | (1) |
|
|
475 | (2) |
|
Using SWiSHmax SWF Movies in Other Programs |
|
|
477 | (16) |
|
Using SWiSHmax SWF Movies in Flash MX 2004 |
|
|
477 | (1) |
|
Importing a SWF movie into Flash MX 2004 |
|
|
478 | (2) |
|
Importing a SWF movie into the Flash library |
|
|
478 | (1) |
|
Placing a SWF Movie into a Movie Clip |
|
|
479 | (1) |
|
Using a loadMovie( ) action to control a SWF movie |
|
|
480 | (2) |
|
Troubleshooting SWiSHmax movies Used in Flash |
|
|
482 | (1) |
|
Using SWF movies in Dreamweaver |
|
|
482 | (2) |
|
Using SWF movies in FrontPage |
|
|
484 | (2) |
|
Embedding a SWF Movie in PowerPoint |
|
|
486 | (2) |
|
Restarting a SWF movie in PowerPoint |
|
|
488 | (1) |
|
Viewing SWF Movies in Acrobat |
|
|
489 | (1) |
|
|
490 | (3) |
|
Part VII: Sample Projects |
|
|
493 | (96) |
|
|
495 | (10) |
|
Creating a Simple Text Menu |
|
|
495 | (1) |
|
Creating a Dynamic Menu Using a Sprite Method |
|
|
496 | (2) |
|
Using an onRelease Event for Initiating Effects |
|
|
498 | (1) |
|
Building Another Dynamic Menu |
|
|
499 | (1) |
|
|
500 | (2) |
|
|
500 | (1) |
|
Changing the alpha values |
|
|
501 | (1) |
|
|
501 | (1) |
|
|
502 | (1) |
|
|
503 | (2) |
|
|
505 | (22) |
|
Movie/Sprite Properties and Methods |
|
|
505 | (1) |
|
Building a Simple Preloader |
|
|
506 | (3) |
|
|
507 | (1) |
|
Adding a text effect to the preloader |
|
|
508 | (1) |
|
Using an Event Handler in a Preloader |
|
|
509 | (1) |
|
Making a Preloader Portable |
|
|
509 | (1) |
|
Making Preloaders Accurate |
|
|
510 | (3) |
|
|
513 | (4) |
|
Constructing the preloader's objects |
|
|
513 | (1) |
|
|
514 | (1) |
|
Creating and masking a sprite |
|
|
515 | (1) |
|
|
516 | (1) |
|
Preloading External Movies |
|
|
517 | (4) |
|
Building the external movie loader |
|
|
517 | (1) |
|
Scripting the external movie loader |
|
|
518 | (3) |
|
Using External Loaders with Destination Sprites |
|
|
521 | (2) |
|
Preloading a Number of External Movies |
|
|
523 | (2) |
|
|
525 | (2) |
|
Constructing a Web Site Interface |
|
|
527 | (24) |
|
|
527 | (2) |
|
Constructing the Menu Bar and Buttons |
|
|
529 | (2) |
|
Creating the button objects |
|
|
529 | (1) |
|
|
530 | (1) |
|
Adding the remaining buttons |
|
|
531 | (1) |
|
|
531 | (2) |
|
Configuring the News Scroll Feature |
|
|
533 | (4) |
|
Creating an opening sequence |
|
|
535 | (2) |
|
Scripting to load the text file |
|
|
537 | (1) |
|
Constructing the Feature Section |
|
|
537 | (2) |
|
Configuring the Content Window |
|
|
539 | (1) |
|
Finishing the Header and Footer |
|
|
539 | (1) |
|
|
540 | (2) |
|
Animating the Opening of the Movie |
|
|
542 | (1) |
|
Adding Content and Navigation |
|
|
542 | (5) |
|
|
543 | (1) |
|
Scripting the content pages' navigation |
|
|
543 | (1) |
|
Constructing the contact page |
|
|
544 | (2) |
|
|
546 | (1) |
|
Finishing the Site's Navigation |
|
|
547 | (2) |
|
|
549 | (2) |
|
Constructing a Shopping Cart Using SWiSHmax and PHP |
|
|
551 | (16) |
|
Constructing the Basic Movie |
|
|
552 | (1) |
|
Creating the Product Sprites |
|
|
552 | (3) |
|
|
553 | (1) |
|
|
554 | (1) |
|
|
555 | (3) |
|
Writing a variable for the product1 sprite |
|
|
555 | (1) |
|
Adding a calculation script |
|
|
556 | (1) |
|
|
556 | (1) |
|
Adding scripts to buttons |
|
|
557 | (1) |
|
Adding the Second Product |
|
|
558 | (1) |
|
Calculating the Grand Total |
|
|
559 | (1) |
|
|
560 | (1) |
|
Using a Final Sprite and Effects |
|
|
561 | (2) |
|
|
562 | (1) |
|
|
562 | (1) |
|
Programming the Submit Actions |
|
|
563 | (3) |
|
Adding actions to the continue button |
|
|
563 | (1) |
|
|
564 | (1) |
|
Configuring the submit button |
|
|
564 | (2) |
|
Exporting the Finished Product |
|
|
566 | (1) |
|
|
566 | (1) |
|
Building a SWiSHmax Image Gallery |
|
|
567 | (10) |
|
|
567 | (1) |
|
|
568 | (2) |
|
Importing and arranging thumbnails |
|
|
568 | (1) |
|
|
569 | (1) |
|
|
570 | (1) |
|
|
571 | (2) |
|
Constructing the Image Loader |
|
|
573 | (2) |
|
Finishing the Image Scroller Movie |
|
|
575 | (1) |
|
|
576 | (1) |
|
Building a Daily Horoscope in SWiSHmax |
|
|
577 | (12) |
|
|
577 | (1) |
|
Creating a Container Sprite |
|
|
578 | (1) |
|
Setting up the Dynamic Text Field |
|
|
578 | (2) |
|
|
580 | (1) |
|
Checking for Loaded Variables |
|
|
581 | (1) |
|
Creating and Populating an Array |
|
|
582 | (3) |
|
Displaying Random Array Entries |
|
|
585 | (2) |
|
Setting Load Movie Preferences |
|
|
587 | (1) |
|
|
588 | (1) |
|
|
589 | (2) |
|
Appendix A: About the Contributors |
|
|
591 | (4) |
|
Appendix B: Web Sites of Interest |
|
|
595 | (6) |
|
SWiSHmax-Centric Web sites |
|
|
595 | (1) |
|
SWiSHmax Sites in Other Languages |
|
|
596 | (1) |
|
|
596 | (1) |
|
|
597 | (1) |
|
|
597 | (1) |
|
|
597 | (1) |
|
|
598 | (1) |
|
|
598 | (1) |
|
Information and Standards |
|
|
598 | (3) |
|
Appendix C: Menus, Toolbars, and Keyboard Accelerators |
|
|
601 | (22) |
|
Appendix D: SWiSHmax Effects |
|
|
623 | (54) |
Index |
|
677 | |