Introduction |
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ix | |
Acknowledgments |
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xiii | |
Chapter 1: The Elements of a Good LAN Party |
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1 | (8) |
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LAN Party Basics and Some Common Misconceptions |
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2 | (3) |
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Not knowing enough about computers to hold a LAN party |
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2 | (1) |
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Knowing how to set up a LAN is the same as knowing how to hold a LAN party |
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3 | (1) |
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LAN parties attract dangerous, Columbine-style antisocial people |
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3 | (1) |
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I'd be embarrassed at a LAN party because I don't play the games well |
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4 | (1) |
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What You Need to Hold a LAN Party |
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5 | (3) |
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5 | (1) |
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Networking hardware (and friends) |
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6 | (1) |
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A place to play with enough tables |
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6 | (1) |
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7 | (1) |
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7 | (1) |
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7 | (1) |
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8 | (1) |
Chapter 2: Setting Your Party's Parameters |
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9 | (24) |
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The Biggest Question: How Many People? |
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9 | (5) |
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Is this party open, closed, or capped? |
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10 | (1) |
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The three types of parties |
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11 | (3) |
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Other Questions You Must Answer |
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14 | (13) |
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14 | (3) |
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What games will you be playing? |
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17 | (2) |
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Do you want speakers? (Hint: No!) |
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19 | (1) |
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Do you want Internet access? |
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20 | (1) |
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What should your guests bring to the party? |
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21 | (2) |
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Do you need to serve food and drink? |
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23 | (1) |
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Will you require a viral scan before logging on? |
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24 | (1) |
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25 | (1) |
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25 | (1) |
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25 | (1) |
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Will you allow nonparticipants? |
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26 | (1) |
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Should you charge an admission fee? |
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26 | (1) |
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What side events will you hold? |
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26 | (1) |
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Will you need a lost and found? |
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26 | (1) |
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27 | (4) |
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Making your ground rules effective |
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27 | (1) |
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A reasonably complete selection of sample rules |
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28 | (3) |
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31 | (2) |
Chapter 3: Choosing a Site for Your Party |
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33 | (24) |
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33 | (1) |
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You and a few friends (up to 10 people) |
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33 | (1) |
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Inviting the whole neighborhood (10 to 30 people) |
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34 | (1) |
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The megaparty (30+ people) |
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34 | (1) |
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The Most Common LAN Party Locations |
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34 | (8) |
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Your house (or a friend's house) |
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34 | (2) |
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Cybercafes: The quickest route |
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36 | (2) |
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38 | (1) |
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Churches, Shriners Halls, and Veterans' Administration Halls |
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39 | (1) |
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40 | (2) |
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Going Outside the Home: How to Rent without Getting Ripped Off |
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42 | (12) |
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Preparing to look for a location |
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43 | (2) |
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45 | (2) |
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Dealing with the Columbine aftermath |
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47 | (1) |
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48 | (2) |
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50 | (3) |
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53 | (1) |
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Laying Out Your LAN Party |
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54 | (2) |
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56 | (1) |
Chapter 4: The Complete Preparty Timeline |
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57 | (12) |
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One to Six Months Before: Establishing the Guidelines |
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57 | (3) |
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57 | (1) |
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57 | (1) |
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58 | (1) |
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58 | (1) |
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Figuring out who's on your staff |
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59 | (1) |
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59 | (1) |
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59 | (1) |
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59 | (1) |
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The Week Before: Notifying Participants and Preparing Materials |
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60 | (3) |
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Reminding your lenders and setting a pick-up time |
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60 | (1) |
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61 | (1) |
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Burning the appropriate CDs and creating welcome materials |
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61 | (1) |
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Making and testing cables |
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62 | (1) |
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The Night Before: Setting Up and Testing |
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63 | (4) |
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63 | (1) |
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Checking into off-site locations |
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63 | (1) |
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64 | (3) |
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67 | (2) |
Chapter 5: Saving Money on Your LAN Party |
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69 | (26) |
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Three Ways to Lower Your LAN Party Costs |
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70 | (1) |
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Borrowing: Beg Before You Buy! |
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71 | (3) |
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71 | (1) |
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Begging beyond your friends |
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72 | (1) |
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72 | (2) |
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Reducing Costs with Sponsorship |
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74 | (7) |
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Who can you ask for sponsorship? |
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75 | (6) |
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Charging Admission and Going Pro |
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81 | (12) |
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Figuring out how much to charge |
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81 | (3) |
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84 | (4) |
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How to give away a door prize |
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88 | (2) |
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Selling food at your event |
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90 | (2) |
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92 | (1) |
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93 | (2) |
Chapter 6: Avoiding Power Failures |
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95 | (20) |
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Avoiding Brownouts and Blackouts |
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95 | (15) |
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How a computer gets power |
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95 | (3) |
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98 | (6) |
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Distributing power evenly |
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104 | (6) |
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What to Do When the Power Goes Out |
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110 | (3) |
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111 | (1) |
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Step 2: Make an announcement |
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111 | (1) |
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Step 3: Figure out which circuit just blew |
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111 | (1) |
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Step 4: Confirm that everything's plugged in correctly |
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111 | (1) |
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Step 5: Move things around |
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112 | (1) |
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112 | (1) |
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Step 7: Get to the circuit panel |
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112 | (1) |
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113 | (1) |
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113 | (2) |
Chapter 7: The Least You Need to Know about Networking |
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115 | (36) |
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Where Networking and Gaming Intersect |
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115 | (7) |
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116 | (1) |
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The five things that connect computers together |
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116 | (2) |
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Your most likely network setup |
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118 | (4) |
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122 | (1) |
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123 | (6) |
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123 | (4) |
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Other options for network topologies |
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127 | (2) |
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129 | (6) |
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UTP: The most common cable |
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129 | (3) |
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132 | (1) |
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133 | (2) |
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The Central Connection: Hubs, Switches, and Routers |
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135 | (6) |
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136 | (1) |
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136 | (1) |
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137 | (1) |
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Router/switches: The perfect LAN party solution |
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138 | (1) |
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Connecting hubs and switches |
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138 | (3) |
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141 | (9) |
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The parts of TCP/IP configuration |
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142 | (1) |
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IP addressing and the challenges of TCP/IP |
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143 | (1) |
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How do computers get these IP addresses? |
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144 | (2) |
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How do IP addresses work in gaming? |
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146 | (2) |
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Binding protocols to network cards |
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148 | (1) |
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Protocols other than TCP/IP |
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149 | (1) |
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150 | (1) |
Chapter 8: Networking for Large Groups and the Internet |
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151 | (18) |
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For Larger Parties Only: Routing |
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151 | (6) |
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Hooking several networks together via routers |
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152 | (5) |
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Ports: The Secret Sixth Part of Every TCP/IP Address and What Computers Do with Them |
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157 | (11) |
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Firewalls, ports, and Internet traffic |
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157 | (2) |
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Sharing a single Internet connection via Network Address Translation |
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159 | (4) |
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Making your own UTP network cable |
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163 | (2) |
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Creating a straight-through cable |
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165 | (3) |
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Creating a crossover cable |
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168 | (1) |
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168 | (1) |
Chapter 9: Sample LAN Party Layouts |
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169 | (26) |
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Physical and Network Layouts |
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169 | (1) |
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The Five-Person Get Together |
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170 | (7) |
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The five-person network layout |
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170 | (3) |
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The five-person physical layout |
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173 | (1) |
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The five-person final layout |
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174 | (3) |
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177 | (7) |
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The 17-person network layout |
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177 | (5) |
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The 17-person physical layout |
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182 | (1) |
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The 17-person final layout |
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183 | (1) |
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184 | (10) |
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The 63-person network layout |
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186 | (3) |
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The 63-person physical layout |
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189 | (2) |
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The 63-person final layout |
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191 | (3) |
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194 | (1) |
Chapter 10: The Least You Need to Know about |
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Configuring Your Computer |
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195 | (18) |
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195 | (1) |
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196 | (1) |
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196 | (6) |
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202 | (2) |
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204 | (4) |
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208 | (1) |
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209 | (2) |
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211 | (1) |
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212 | (1) |
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Ping, IPConfig, and Other Tools: How (and When) to Use Them |
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213 | (4) |
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Finding Ping, IPConfig, and Traceroute on your machine |
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213 | (1) |
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213 | (4) |
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Setting Up a DHCP Server on Windows XP/Windows 2000 |
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217 | (4) |
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Setting up Internet connection sharing (and a quick DHCP server) in Windows XP/Windows 2000 |
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218 | (1) |
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Configuring client computers to use Windows XP's DHCP server |
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219 | (1) |
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Turning off Windows XP/Windows 2000 Internet Connection Sharing |
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219 | (2) |
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221 | (2) |
Chapter 11: Staffing Issues and Common LAN Party Roles |
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223 | (14) |
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How Much Staff Do You Need? |
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223 | (1) |
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Common Staff Roles at LAN Parties |
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224 | (4) |
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224 | (1) |
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225 | (1) |
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225 | (1) |
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The Dedicated Server Host |
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225 | (1) |
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225 | (1) |
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226 | (1) |
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227 | (1) |
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227 | (1) |
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228 | (1) |
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Getting and Keeping a Good Staff |
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228 | (7) |
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The importance of delegating |
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228 | (2) |
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The big problem with staffers and how to fix it |
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230 | (4) |
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Sucking up to techies effectively |
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234 | (1) |
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235 | (2) |
Chapter 12: Setting Up a Dedicated Game Server |
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237 | (16) |
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What Kind of Computer Should You Use As a Server? |
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238 | (1) |
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239 | (1) |
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Changing Settings on Your Dedicated Server Program |
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240 | (11) |
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Command-Line interfaces: Nonintuitive, but powerful |
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240 | (4) |
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Making long commands easier |
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244 | (4) |
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Graphical interfaces: Easier, most of the time |
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248 | (3) |
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251 | (2) |
Chapter 13: The Complete Day-of-the Party Timeline |
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253 | (16) |
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The Three Types of Parties |
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254 | (1) |
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You and a few friends (fewer than 10 people) |
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254 | (1) |
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Inviting the entire neighborhood (10 to 30 people) |
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254 | (1) |
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The megaparty (30+ people) |
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254 | (1) |
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Before People Arrive: The Setup |
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254 | (3) |
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The last-minute double-check |
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255 | (1) |
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255 | (2) |
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They're Heeere! (What to Do When People Arrive) |
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257 | (6) |
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257 | (1) |
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257 | (6) |
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The Daily Grind: Things to Do during Your Party |
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263 | (2) |
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263 | (1) |
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264 | (1) |
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264 | (1) |
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264 | (1) |
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264 | (1) |
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265 | (1) |
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265 | (1) |
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The End-of-Day Breakdown: Can't We Just Go Home? |
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265 | (1) |
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265 | (1) |
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265 | (1) |
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266 | (1) |
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A Few Days After: Wrapping Up |
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266 | (1) |
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266 | (1) |
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266 | (1) |
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266 | (1) |
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267 | (2) |
Chapter 14: Legal and Safety Issues |
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269 | (12) |
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The Legal Issues of LAN Parties |
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269 | (6) |
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Liability and the LAN party |
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270 | (5) |
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275 | (4) |
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275 | (1) |
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276 | (3) |
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File Sharing, Pirated Music, and LAN Parties |
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279 | (1) |
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280 | (1) |
Chapter 15: Something Just Went Wrong! Fixing Party Problems |
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281 | (14) |
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The Basics of Troubleshooting |
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281 | (4) |
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Assuming every problem is nontrivial |
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282 | (1) |
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282 | (1) |
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282 | (1) |
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Narrowing down the problem |
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283 | (1) |
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283 | (1) |
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Reading the documentation |
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283 | (1) |
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284 | (1) |
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Narrowing Down the Problem |
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285 | (7) |
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Using ping to isolate network breaks |
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285 | (4) |
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The common areas of LAN party breakdown |
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289 | (3) |
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292 | (2) |
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292 | (1) |
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292 | (2) |
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294 | (1) |
Chapter 16: Cool Things to Do at Your LAN Party |
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295 | (42) |
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295 | (10) |
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Screen excess: Showing the game |
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296 | (2) |
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Adding console games to a computer network |
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298 | (5) |
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303 | (1) |
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Music, both canned and DJ'd |
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304 | (1) |
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304 | (1) |
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305 | (1) |
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305 | (20) |
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Sharing folders under Windows XP/2000 |
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307 | (3) |
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310 | (10) |
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Accessing an FTP server via Internet Explorer or Netscape Navigator |
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320 | (1) |
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Sharing files with Mac OS X |
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320 | (3) |
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323 | (2) |
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325 | (12) |
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326 | (4) |
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330 | (1) |
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330 | (3) |
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333 | (1) |
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The LAN party drinking game |
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333 | (1) |
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333 | (1) |
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334 | (1) |
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334 | (1) |
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335 | (1) |
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|
335 | (2) |
Appendix: The Party Checklists |
|
337 | (6) |
Index |
|
343 | |