Flash Mx (Inside Macromedia)

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Edition: CD
Format: Paperback
Pub. Date: 2002-09-06
Publisher(s): Cengage Learning
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Summary

Design, develop, and deliver rich, interactive Web content within the constraints of current browser and bandwidth technologies! Using a proven-effective "learn-by-doing" approach, Flash MX from Delmar Learning's popular Inside Macromedia Series provides novices with a concise and highly practical introduction to frequently used features and functions of one of today's hottest authoring tools. In order to guide novices swiftly to proficiency, this how-to and reference manual begins by acquainting readers with the Flash interface, as well as basic text and paint tools. Subsequent chapters allow readers to tackle the "ins" and "outs" of working with overlays, libraries, keyframes, tweened and color animations, sounds, masks, motion guides, and more! Ideal for Web developers of all abilities, the final chapters of this book outline proven-effective techniques for preparing and refining Flash movies for the Web. Special icons also appear at strategic points, making it easy for readers to locate the information they need to design their own high-impact, animated Web sites.

Author Biography

Chris Volion is an instructor at The Chubb Institute in Georgia.

Table of Contents

Introduction xi
Getting Started with Flash MX
1(28)
Introduction
2(1)
Before You Start
3(1)
Guided Tour 1A: Opening Flash for the First Time
4(2)
A Metaphor for the Flash Interface
6(1)
Introduction to the Flash MX Interface
7(1)
Flash Menus
8(2)
The Stage
10(1)
The Work Area
11(1)
Panels
12(6)
Guided Tour 1B: The Power of Flash Layers
18(6)
Guided Tour 1C: The Changing Look of the Properties Panel
24(2)
Guided Tour 1D: Working with Panels
26(3)
Working with the Tools Panel
29(54)
Introduction
30(1)
Graphics Formats
30(2)
Guided Tour 2A: The Tools Toolbox
32(37)
Guided Tour 2B: The View Toolbox
69(2)
Guided Tour 2C:The Colors Toolbox
71(2)
Getting Your Computer Ready for Practice Exercises
73(1)
Practice Exercise 2-1: Using the Basic Tools
74(9)
Creating Frame-by-Frame Animations
83(26)
Introduction
84(1)
Guided Tour 3A: The Controller and Playhead
84(3)
The Timeline
87(2)
Playback Speed
89(1)
Guided Tour 3B: Document Properties
90(1)
Guided Tour 3C: Frames, Keyframes, and the Timeline
91(7)
Practice Exercise 3-1: Creating a Frame-by-Frame Animation
98(5)
Onionskinning
103(1)
Guided Tour 3D: The Onion Skin Tools
103(6)
Application Chapter: Getting Started with the Application Project
109(10)
Introduction
110(1)
Application Project Description
111(1)
An Overview of the Application Exercises
112(1)
Application Exercise: Establishing the Document Foundation
113(6)
Importing Artwork into Flash
119(14)
Introduction
120(1)
Importing files from Other Programs
120(2)
Practice Exercise 5-1: Importing Artwork from FreeHand
122(3)
Bitmap Versus Vector
125(1)
Common Bitmap File Formats and Scaling Bitmap Images
126(2)
Practice Exercise 5-2: Importing and Converting Bitmap Images
128(5)
Organizing Movies with Layers and Groups
133(16)
Introduction
134(1)
Guided Tour 6A: Advantages of Grouping Objects
134(2)
Guided Tour 6B: Group Editing Mode
136(5)
Creating Nested Groups
141(2)
Practice Exercise 6-l: Grouping, Ungrouping, and Adding Objects to Layers
143(4)
Working with Layers
147(2)
Text and Layout Tools
149(22)
Introduction
150(1)
Control of Text in Flash
150(1)
Guided Tour 7A:Text Options in Flash
151(5)
Practice Exercise 7-1: Formatting and Inserting Text
156(6)
Guided Tour 7B: Text as Graphic Elements
162(1)
The View Menu
163(1)
Guided Tour 7C: Controlling the Display View
164(1)
The Info Panel
165(1)
Guided Tour 7D:Working with Rulers, Guides, and Grids
166(5)
Symbols, Instances, and Libraries
171(26)
Introduction
172(1)
Guided Tour 8A: Exploring the Library
172(4)
Symbols
176(4)
Symbols and Behaviors
180(1)
Guided Tour 8B: Movie Clip Symbols
181(2)
Guided Tour 8C: Button Symbols
183(1)
Guided Tour 8D: Graphic Symbols
184(1)
Symbol Editing Mode
185(1)
Practice Exercise 8-1: Creating and Editing Symbols
186(6)
Practice Exercise 8-2: Modifying Instances of a Symbol
192(5)
Application Chapter: Designing the Interface and Reusable Symbols
197(10)
Introduction
198(1)
Application Exercise: Designing the Interface and Reusable Symbols
198(9)
Shape and Motion Tweens
207(26)
Introduction
208(1)
What Is Tweening?
208(1)
Motion Tweens
209(1)
Motion Guides
210(1)
Shape Tweens
211(1)
Guided Tour 10A: Frame Properties
211(3)
Practice Exercise 10-1: Motion Tweens and Motion Guides
214(9)
Practice Exercise 10-2: Shape Tweens
223(4)
Masking
227(1)
Practice Exercise 10-3: Layer Masks
228(5)
Application Chapter: Adding Animation
233(4)
Introduction
234(1)
Application Exercise: Adding Animation
234(3)
Working with Movie Clips
237(16)
Introduction
238
Characteristics of Movie Clips
237(2)
Movie Clips and Graphic Symbols
239(1)
Practice Exercise 12-1: Creating a Movie Clip
239(10)
Guided Tour 12A: Testing Movie Clips and Use of the Bandwidth Profiler
249(1)
Guided Tour 12B: The Actions Panel
250(3)
Adding Interactivity with Actions
253(12)
Introduction
254(1)
ActionScripts and Actions
254(2)
Guided Tour 13A: Movie Control Actions
256(2)
Frame Actions and Object Actions
258(1)
Frame Labels
259(1)
Practice Exercise 13-1: Using Play, Stop, and Go To
260(5)
Using Button Symbols
265(16)
Introduction
266(1)
The Characteristics of Button Symbols
266(1)
Enabling Buttons
267(1)
Guided Tour 14A: The Button States
268(1)
Practice Exercise 14-1: Creating Button Symbols
269(3)
Practice Exercise 14-2: Creating Animated Buttons
272(3)
Adding Actions to Button Instances
275(1)
Practice Exercise 14-3: Adding Actions to Button Instances
276(5)
Application Chapter: Movie Clip and Button Content
281(8)
Introduction
282(1)
Application Exercise: Movie Clip and Button Content
282(7)
Adding Sound
289(20)
Introduction
290(1)
Obtaining Sound Files
291(4)
Properties of Sound Files
295(2)
Sound File Types Supported by Flash
297(1)
Practical Considerations When Using Sound
297(1)
Guided Tour 16A: Adding Sound to the Timeline
298(4)
Sound Sync Options: Event, Stream, Start, and Stop
302(1)
Guided Tour 16B: Sound Effects
302(2)
Practice Exercise 16-1: Adding Sound to a Button
304(3)
Workarounds Regarding the Use of Sound
307(2)
Application Chapter: Creating Sound Effects
309(6)
Introduction
310(1)
Application Exercise: Creating Sound Effects
310(5)
Organizing Movies
315(24)
Introduction
316(1)
Using Scenes
316(2)
Playback of Scenes
318(1)
Planning Ahead with the Use of Outline and Storyboard
319(2)
Practice Exercise 18-1: Creating o Movie with Multiple Scenes
321(4)
Practice Exercise 18-1: Using Actions with Scenes
325(3)
Using a Preloader
328(1)
Practice Exercise 18-3: Building a Preloader
328(6)
Practice Exercise 18-4: Loading and Unloading Movies
334(5)
Application Chapter: Setting Up Scenes
339(6)
Introduction
340(1)
Application Exercise: Setting Up Scenes
340(5)
Publishing Flash Movies
345(28)
Introduction
346(1)
Publishing Your Movie
346(1)
Export Options
346(1)
Export Image
347(1)
Export Movie
348(2)
Publish Settings
350(2)
Guided Tour 20A: Publish Settings
352(10)
Optimizing Movie Files
362(1)
Guided Tour 20B: Bandwidth Profiler
363(2)
Guided Tour 20C: Publishing Movies
365(2)
Inserting Flash Movies into HTML Documents
367(1)
The Flash Player Plug-in
367(1)
Inserting Flash Movies into Dreamweaver Documents
368(2)
Guided Tour 20D: Sharing a Library
370(3)
Application Chapter: Building a Preloader
373(4)
Introduction
374(1)
Application Exercise: Building a Preloader
374(3)
Advanced Actions: Creating Drag-and-Drop Movie Clip Actions
377(24)
Introduction
378(1)
What is Drag-and-Drop?
378(1)
Guided Tour 22A: startDrag and stopDrag Actions
379(2)
Practice Exercise 22-1: Creating a Basic Drag Action
381(3)
Practice Exercise 22-2: Nesting a Button in a Movie Clip for a Drag Action
384(4)
Practice Exercise 22-3: Drop Actions
388(13)
Creating Forms in Flash
401(12)
Introduction
402(1)
Editable Text Fields
402(1)
Guided Tour 23A: Text Options in the Properties Panel
403(2)
Form Processing
405(1)
Practice Exercise 23-1: Creating a Form
406(7)
Application Chapter: Information Form
413(6)
Introduction
414(1)
Application Exercise: Information Form
414(5)
Application Chapter: Publishing the Site
419(6)
Introduction
420(1)
Application Exercise: Publishing the Site
420(5)
Index 425

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