Call of Cthulhu RPG : Horror Roleplaying

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Edition: 6th
Format: Hardcover
Pub. Date: 2000-01-01
Publisher(s): Chaosium
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Summary

Ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos. Players portray investigators of things unknown and unspeakable. Except for dice, everything needed for play is included in this book. Call of Cthulhu includes extensive background about H. P. Lovecraft, one-stop investigator creation, dozens of skills, three eras of play (1890s, 1920s, and present-day), over 200 Mythos creatures and spells, ready-to-play investigators, expanded weapons data from all three eras, four complete scenarios, and essays on the Necronomicon, Forensic Pathology, and the Dreamlands.

Table of Contents

The Call of Cthulhu
7(15)
The Horror in Clay
8(3)
The Tale of Inspector LeGrasse
11(5)
The Madness from the Sea
16(6)
Game System
22(73)
Introduction
23(11)
Call of Cthulhu Terms
28(4)
Resources for the Game
32(2)
About Investigators
34(14)
Creating Your Investigator
34(6)
Sample Occupations
40(2)
Notes on Occupations
42(4)
Creating Harvey Walters
46(2)
Rules & Skills
48(21)
The Resistance Table
50(2)
Spot Rules for Injuries
52(2)
Spot Rules for Combat
54(2)
Spot Rules for Firearms
56(2)
Weapons Table
58(4)
Skills & Base Chances
62(7)
Sanity & Insanity
69(11)
Insanity & Treatment
76(4)
Example of Play
80(2)
Magic
82(13)
Examples of Occult Books
84(2)
Major Books of the Mythos I
86(2)
Major Books of the Mythos II
88(4)
Harvey's First Spell: An Example
92(3)
Reference
95(124)
The Cthulhu Mythos
96(5)
The Necronomicon
101(3)
Howard Phillips Lovecraft
104(4)
In Rerum Supernatura
108(6)
Mental Disorders
114(4)
Keeper's Lore
118(14)
A Keeper's Toolkit
124(8)
Creatures of the Mythos
132(24)
Alien Technology
156(4)
Deities of the Mythos
160(18)
Beasts & Monsters
178(9)
Personalities
187(4)
A Mythos Grimoire
191(28)
Call/Dismiss Deity Spells
195(4)
Contact Spells
199(2)
Contact Deity Spells
201(4)
Enchantment Spells
205(10)
Summon/Bind Spells
215(4)
Scenarios
219(26)
The Haunting
220(5)
Edge of Darkness
225(8)
The Madman
233(3)
Dead Man Stomp
236(9)
Utilities
245(41)
A Guide to Lovecraft Country
246(4)
Guide to Arkham
246(2)
Locales & Events
248(2)
Traveling: Land, Sea, and Air
250(4)
Optional Rules: Vehicle Chases
250(2)
Speeds & Distances
252(2)
Costs, Equipment, and Services
254(6)
1890s Costs, Equipment, & Services
254(2)
1920s Costs, Equipment, & Services
256(2)
Present-day Costs & Equipment
258(2)
References
260(3)
Cthulhu Supplements
262(1)
Timelines
263(9)
Disasters, Natural and Man-Made
263(3)
Events Occult, Criminal & Futurist
266(3)
A Hundred Years & More
269(3)
The Cthulhu Comic
272(2)
Ready-to-play Investigators
274(4)
1890s Investigators
274(1)
1920s Investigators
275(2)
Present-Day Investigators
277(1)
Charts & Forms
278(6)
Monster Master
278(1)
Character Sheet (Front)--1920s
279(1)
Character Sheet (Back)--Any Era
280(1)
Character Sheet (Front)--1890s
281(1)
Character Sheet (Front)--Present
282(1)
Character Sheet (Half-size)
283(1)
Blank Telegram Form
283(1)
Play Aids
284(2)
Index 286

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