Cakewalk Synthesizers: From Presets to Power User

by
Edition: 1st
Format: Paperback
Pub. Date: 2006-10-06
Publisher(s): Cengage Learning PTR
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Summary

Cakewalk's software synthesizers are some of the most powerful and widely used on the market. This book shows you how to operate and get the best results from their complete range of synths, from those bundled with Cakewalk's main products, to the rgc:audio synthesizers, to Cakewalk's newest synthesizers, including Dimension Pro and Rapture. Discusses filters, envelopes, effects, the sfz format, how to create patches, and more.

Table of Contents

Introducing the Synthesizers
1(8)
Triangle I
1(1)
Triangle II
1(1)
Square I
2(1)
DreamStation
2(1)
Roland GrooveSynth
2(1)
TTS-1
3(1)
sfz and sfz+
3(1)
Velocity Drum Sampler
3(1)
nPULSE Modular Drum Synth
3(1)
Cyclone Groove Tool
3(1)
RXP REX Player Groove Box
4(1)
DropZone
4(1)
PSYN II Virtual Analog Synthesizer
4(1)
DS864 Sampler
4(1)
Pentagon I Performance-Oriented Synthesizer
5(1)
Session Drummer 2
5(1)
Z3TA+ Waveshaping Synthesizer
5(1)
Dimension and Dimension Pro Sampling Synthesizers
5(1)
Rapture Wavetable Synthesizer
6(1)
So Which Synth Do I Use For . . .?
6(2)
What's Next in This Book?
8(1)
Getting a Grip on Synthesizer Programming
9(32)
Primary Sound Sources
11(2)
Sine Wave
11(1)
Sawtooth Wave
11(1)
Square
12(1)
Noise
12(1)
Unfiltered Waves
13(2)
Listening to the Raw Sounds Created by Triangle II
14(1)
Selecting Waves in Triangle II
14(1)
Filters
15(6)
Low-Pass
15(1)
High-Pass
16(1)
Band-Pass
17(1)
Filter Controls
17(2)
Selecting Different Filters in Triangle II
19(1)
Filter Slopes
20(1)
Modulation: A Brief Introduction
21(1)
Effect of Velocity on a Sound
21(1)
Effect of Pitch on a Sound
22(1)
Effect of Time on a Sound
22(1)
Combining the Effects of Velocity, Pitch, and Time
22(1)
Modulation Sources: Envelopes
22(5)
Volume (Amplitude) Envelopes
23(1)
Filter Envelopes
24(1)
Pitch Envelopes
25(2)
Modulation Sources: Low-Frequency Oscillators
27(3)
Volume (Amplitude) LFOs
27(1)
Filter LFOs
28(1)
Pitch LFOs
28(1)
Pulse-Width Modulation
29(1)
Other Modulation Sources
30(1)
Modulation Controllers
31(1)
Other Sound Sources
31(4)
Combining Oscillators for Weight
31(1)
Sub-Oscillators
32(2)
Combining Waves: Sync
34(1)
Other Tone-Controlling Options in Triangle II
34(1)
Player Controls
35(2)
Playing Mode
35(1)
Portamento
35(1)
Bend
36(1)
Advanced Bending
36(1)
FX in Triangle II
37(2)
Bass EQ
37(1)
Chorus
37(1)
Delay
38(1)
Reverb
38(1)
Master Settings
39(1)
Random
39(1)
Tuning
39(1)
Output Section
39(1)
Utilities
39(1)
Using Hardware: MIDI Learn
40(1)
Next Steps
40(1)
Intermediate and Advanced Synthesis Techniques
41(30)
Sound Sources
42(1)
Oscillators
42(1)
Samples
42(1)
Some More Waveforms To Listen To
43(3)
Raw Sawtooth
43(1)
Vintage Sawtooth
43(1)
Square
44(1)
Vintage Square
44(1)
Pulse Waves
44(1)
Harmonic Waveforms
45(1)
Triangle Wave
45(1)
Noise
45(1)
Combining Oscillators
46(5)
Combining Oscillators for Weight
46(1)
Combining Waves: Key Sync and Oscillator Phase
47(2)
Combining Oscillators for Tone
49(2)
Further Sound Sources
51(1)
Wave Shaping
51(1)
Wave Sequencing
51(1)
Ring Modulation
51(1)
FM: Frequency Modulation
52(3)
A Crash Course in FM Synthesis
52(2)
More Advanced FM
54(1)
Multi-Stage Envelopes
55(1)
Filters
55(3)
Notch (or Band Reject) Filter
55(1)
Formant Filter
56(1)
All Pass Filters
56(1)
Peak Filter
56(1)
Pink Filter
57(1)
Comb Filter
57(1)
More LFO Techniques
58(2)
Tempo Synchronization
58(1)
Monophonic and Polyphonic LFOs (Local versus Global LFOs)
58(1)
LFO Phase
59(1)
LFO Morphing
59(1)
Single-Shot LFOs
59(1)
Delay and Fade
59(1)
Effects
60(7)
Deployment of FX
60(1)
Distortion
61(1)
Compression
61(1)
Limiting
62(1)
EQ
62(2)
Simulator/Simul-Mode
64(1)
Modulation Effects
64(2)
Delay
66(1)
Digital Quality Degradation
66(1)
Reverb
67(1)
Step Generators
67(1)
Gating
68(1)
Alternate Tunings
68(1)
Next Steps
69(2)
sfz and sfz+
71(16)
A Word or Two about sfz Format Files and SoundFont® Format Files
71(1)
What Is the sfz Player?
72(1)
Why Use the sfz Player?
73(1)
Getting to Know the sfz Player
73(4)
Loading Files
73(1)
Polyphony
74(1)
Effects
74(1)
Preview Ribbon
75(1)
Quality Settings
75(1)
Mode Settings
76(1)
Creating Programs in the sfz Player
77(1)
What Is sfz+?
77(1)
Why Use sfz+?
78(1)
Getting to Know sfz+
78(9)
Filter Section
79(1)
Vibrato LFO
80(1)
Mod LFO
80(1)
sfz+ Envelopes
81(1)
Effects Section
82(1)
Master Section
83(4)
Velocity Drum Sampler
87(14)
What Is Velocity?
87(1)
Why Use Velocity?
88(1)
Getting to Know Velocity
88(3)
Main (or Master) Section
88(1)
Pad Inspector
89(2)
Building Your Own Kits in Velocity
91(1)
Editing Samples in Velocity
92(1)
Layering
93(2)
Synthesis Tools
95(3)
Filter
95(1)
Amp EG (Amplifier Envelope Generator)
96(1)
Pitch EG (Pitch Envelope Generator)
97(1)
Loops
98(1)
Taking Drum Synthesis to the Next Level
99(2)
nPULSE Modular Drum Synth
101(10)
What Is nPULSE?
101(1)
Why Use nPULSE?
102(1)
Getting to Know nPULSE
102(9)
Master Controls in nPULSE
103(1)
Controls Common to Every Module
104(1)
Bass Drum Module
105(1)
Snare Drum Module
106(1)
Hi-Hat Modules (Open Hat and Closed Hat)
107(1)
Cowbell Module
108(1)
Clap Module
108(1)
Rimshot Module
109(1)
Tom/Custom Module
110(1)
Cyclone Groove Tool
111(12)
What Is Cyclone?
111(1)
Why Use Cyclone?
111(2)
Getting to Know Cyclone
113(6)
Pads
113(1)
The Pad Inspector
114(3)
The Loop Bin
117(1)
The Loop View
117(1)
The Pad Editor and the Slice Inspector
118(1)
The Toolbar
119(1)
Editing Loops
119(1)
To Delete a Slice
120(1)
Copying and Moving Slices
120(1)
Replacing Slices
120(1)
Changing the Length of Loops
120(1)
Using Cyclone
120(3)
Deploying a Number of Loops
120(1)
Loading Single Samples and Multi-Samples
121(1)
Creating Velocity Layers
121(1)
Further Practical Examples
121(2)
RXP REX Player Groove Box
123(8)
What Is RXP?
123(1)
Why Use RXP?
124(1)
Getting to Know RXP
125(6)
Loading a Loop
125(1)
Importing Your Own Loops into RXP
125(1)
Deploying Loops and Triggering Individual Slices
126(1)
Changing the Order of Slices
127(1)
Pitch Editing in RXP
128(1)
The Filters in RXP
128(1)
RXP's Amp
128(1)
Utilities in RXP
129(2)
DropZone Drag and Drop Sampler
131(16)
What Is DropZone?
131(1)
Why Use DropZone?
132(1)
Getting to Know DropZone
132(13)
DropZone's Architecture
133(1)
Program Browser
133(2)
Tweaking DropZone
135(1)
Working with Elements
135(1)
The Multi-Sample Section
136(3)
Filter Section
139(1)
Modulators
140(2)
Output Section
142(1)
Utilities
142(2)
User Interface
144(1)
Using DropZone
145(2)
PSYN II Virtual Analog Synthesizer
147(18)
What Is PSYN II?
148(1)
Why Use PSYN?
148(1)
Getting to Know PSYN
148(14)
Elements within PSYN
148(1)
Sound Sources
149(2)
Filters
151(1)
Envelopes
152(3)
LFOs
155(2)
FX
157(2)
Player Controls
159(1)
Main Section
160(2)
Differences between PSYN and Pentagon
162(2)
Creating Sounds with PSYN
164(1)
DS864 Sampler
165(16)
What Is DS864?
165(1)
Why Use DS864?
166(1)
Getting to Know DS864
166(13)
Loading and Saving Sampler Banks and Setting Up Programs
167(1)
Layers
168(1)
Working with Samples
169(3)
Filters
172(2)
Envelopes
174(2)
LFOs
176(2)
Utility Functions
178(1)
Using DS864
179(2)
Pentagon I Performance-Oriented Synthesizer
181(26)
What Is Pentagon?
182(1)
Why Use Pentagon?
182(1)
Getting to Know Pentagon
182(24)
Elements within Pentagon
182(1)
An Introduction to Pentagon's Envelopes and LFOs
183(1)
Sound Sources
183(3)
Pitch Envelope
186(1)
Pulse-Width Modulation
187(1)
Pitch LFO
188(1)
Filters
189(4)
Filter Envelopes
193(1)
Filter LFO
194(1)
Amplifier Envelopes
195(2)
Amplifier LFO
197(1)
FX
198(3)
Player Controls
201(2)
Main Section
203(2)
Render Quality
205(1)
Using Hardware: MIDI Learn
205(1)
Creating Sounds in Pentagon I
206(1)
Session Drummer™ 2
207(12)
What Is Session Drummer 2?
208(1)
Why Use Session Drummer 2?
208(1)
Getting to Know Session Drummer 2
209(10)
Loading and Saving Programs
209(2)
Loading Patterns
211(1)
Deploying Patterns
212(2)
Loading Pads and Building Kits
214(2)
Auditioning Drum Pieces
216(1)
Other Interface Controls
217(2)
Z3TA+ Waveshaping Synthesizer
219(42)
What Is Z3TA+?
220(1)
Why Use Z3TA+?
220(1)
Getting to Know Z3TA+
221(39)
Loading a Program
221(1)
Signal Flow in Z3TA+ (before Modulation)
221(2)
Tweaking Z3TA+
223(1)
The Oscillator Section
223(6)
The Filter Section
229(2)
Envelopes
231(4)
LFOs
235(2)
Arpeggiator
237(2)
Modulation Matrix
239(7)
Master Section
246(6)
Utilities
252(1)
Effects
253(7)
What Can Z3TA+ Do That Rapture Can't?
260(1)
Creating Sounds in Z3TA+
260(1)
Dimension and Dimension Pro Sampling Synthesizers
261(36)
What Are Dimension and Dimension Pro?
262(1)
How Do Dimension and Dimension Pro Differ?
263(1)
How Do Dimension Pro and Rapture Differ?
264(1)
Why Use Dimension and Dimension Pro?
264(1)
Getting to Know Dimension and Dimension Pro
265(31)
Dimension's Architecture
265(2)
Program Browser
267(2)
Working with Elements
269(1)
Tweaking Dimension and Dimension Pro
270(1)
The Multi-Sample Section
271(3)
LoFi Section
274(1)
Filter Section
274(1)
Drive Section
275(1)
EQ Section
276(1)
Element FX Section
277(5)
Modulators Section
282(1)
Modulation Sources: Envelopes
283(4)
Modulation Sources: LFO
287(1)
Modulation Sources: Key Tracking
288(1)
Modulation Sources: Microtuning
289(1)
Modulators' Utilities
289(1)
MIDI Matrix
290(3)
Master FX
293(1)
Utilities
294(2)
Creating Programs in Dimension/Dimension Pro
296(1)
Rapture Wavetable Synthesizer
297(40)
What Is Rapture?
297(2)
How Do Rapture and Z3TA+ Differ?
299(1)
How Do Dimension Pro and Rapture Differ?
300(1)
Why Use Rapture?
300(1)
Getting to Know Rapture
300(35)
Rapture's Architecture
300(2)
Program Browser
302(2)
Working with Elements
304(1)
Tweaking Rapture
305(1)
The Oscillator Section
306(3)
DSP Block
309(3)
Modulators Section
312(1)
Modulation Sources: Envelopes
313(4)
Modulation Sources: Step Generator
317(2)
Modulation Sources: LFO
319(2)
Modulation Sources: Key Tracking
321(1)
Modulation Sources: Microtuning
321(1)
Modulators Utilities
322(1)
EQ Section
322(1)
Element FX Section
323(4)
The Global Page
327(1)
Modulation Matrix
328(4)
Utilities
332(3)
Creating Programs in Rapture
335(2)
The sfz Format
337(34)
What Is the sfz Format and Why Do We Care about It?
337(1)
Opcodes
338(1)
Practical Uses for sfz Opcodes
339(1)
Getting Started with sfz Files
340(6)
Creating and Editing an sfz File
340(1)
Elements of the sfz File
341(1)
Units in the sfz Definition File
341(1)
The File Header and Comments
341(1)
Regions
342(1)
Groups
342(1)
Global (sfz Version 2)
342(1)
Control
342(1)
Defining and Locating Samples
342(1)
A First sfz Definition File
343(1)
Input Controls
344(1)
Your First Real sfz Definition File
344(2)
Moving On with sfz: Some More Opcodes
346(13)
Pitch
346(1)
Oscillator Function (sfz Version 2)
347(1)
Oscillator Mode: FM, PM, and Ring Modulation (sfz Version 2)
347(1)
Waveguide (sfz Version 2)
348(1)
Filters
349(3)
Filters as Effects (sfz Version 2)
352(1)
MIDI CC Codes
353(1)
Envelopes (sfz Version 1)
353(1)
Flexible Envelope Generator (sfz Version 2)
354(1)
LFOs (sfz Version 2)
354(1)
Oscillator Phase (sfz Version 2)
355(1)
FX (sfz Version 2)
356(1)
Splitting a Signal into Separate Busses: Process and Mix
356(2)
Setting Up an Effect's Send Bus
358(1)
Default Settings
359(1)
Creating Sounds: Practical Applications of the sfz Format
359(9)
Two Detuned Saws
359(1)
Multi-Mode Saw
360(1)
Multi-Mode Square Octave + Filter
360(2)
Crossfading
362(2)
Stacked Filters
364(1)
Wave Sequencing
365(3)
Undocumented Features in DropZone, Dimension, Dimension Pro, and Rapture
368(2)
sfz Files: Next Steps
370(1)
Interview with Rene Ceballos
371(6)
Background
371(1)
rgc:audio and the Transition to Software Engineer
372(1)
A Few Words about Aliasing
372(1)
Z3TA+
373(1)
The Cakewalk Connection
374(1)
sfz
375(2)
Appendix A The sfz Format Opcode Listing 377(40)
Appendix B The Downloads 417(4)
Index 421

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