The Animator's Reference Book

by
Edition: 1st
Format: Paperback
Pub. Date: 2005-02-18
Publisher(s): Cengage Learning Ptr
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Summary

The typical intricacies of creating realistic animation are magnified when creating human motion. An adult human has 206 bones controlled by 650 muscles. Even simple movements like sitting or turning require a complex combination of muscle contractions. This complexity makes character animation one of the most challenging forms of animation. "The Animator's Reference Book" is designed to assist animators with the complex challenge of creating accurate human animation. It contains synchronized photos showing a wide range of common human motion, photographed from the front, side, back, and top to provide a complete view of the action and offer a clear, frame-by-frame reference of human movement. Learn how to compare the nuances of various types of motion and discover how motion affects the creation of accurate clothing deformation in animated characters. Cover techniques that allow you to accurately reflect the effect of weight and gravity on your animated characters. Whether you create 2D or 3D animation, this book serves as a valuable reference for realistically duplicating human motion.

Table of Contents

Learning Animation
The Walk
Large Heavy Items
Walking With Props
Walk Variations
Sitting and Standing
Lying Down and Getting Up
Table of Contents provided by Publisher. All Rights Reserved.

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